I’m sorry if this has been asked before, but I can’t find the answer.
I have a mesh that I exported from Maya that has this hierarchy:
root
| - mesh
When I load the mesh either through AssetManager or SceneLoader, I get back an array of meshes like this:
[0] root
|- mesh
[1] mesh
I can understand an array of meshes if my file had multiple nodes, but I don’t understand why the array if there’s one root node with a sub mesh.
I have confirmed that [0].getChildren()[0] === [1][. They are pointing to the same mesh.
Can someone help me out with the thinking behind this construct and some caveats using it?