I’m trying to load a mesh that I created in Blender and has more than one material applied to it.
When I use SceneLoader, the mesh gets added to the scene with the correct name.
When I use AssetsManager, it appears that the mesh is loaded with the name
Has anyone else noticed this behavior? If so, were you able to get AssetsManager to load the mesh with the correct name?
Edit: I’m trying to recreate my issue in the PG. Will add another comment when if I am able to.