I’m trying to load a mesh that I created in Blender and has more than one material applied to it.
When I use SceneLoader, the mesh gets added to the scene with the correct name.
When I use AssetsManager, it appears that the mesh is loaded with the name __root__
.
Has anyone else noticed this behavior? If so, were you able to get AssetsManager to load the mesh with the correct name?
Edit: I’m trying to recreate my issue in the PG. Will add another comment when if I am able to.