Different Results when when loading GLTF file with SceneLoader and AssetsManager

I’m trying to load a mesh that I created in Blender and has more than one material applied to it.

When I use SceneLoader, the mesh gets added to the scene with the correct name.

When I use AssetsManager, it appears that the mesh is loaded with the name __root__.

Has anyone else noticed this behavior? If so, were you able to get AssetsManager to load the mesh with the correct name?

Edit: I’m trying to recreate my issue in the PG. Will add another comment when if I am able to.

Thanks for the PG that will help a lot !!!

Hello @adam just checking in if you still need any help?