Hi,
I have created a playground to stress test my Quest 2 here: https://playground.babylonjs.com/#9K3MRA#809
It creates a number of dense spheres with pbr materials, and as expected the performance in the Quest 2 is very low.
While I can see from the google dev tools that the gap between actually rendering frames is large, I cannot see the exact reason:
From the data it looks like both the GPU and CPU usage is very low and there isn’t much indication of why the frame time is low.
If I had to guess, I would suggest the GPU it taking much longer than is shown in the data.
Is there any way I can confirm this? Am I using the Chrome performance debugger wrong in this context?
Here is the actual performance data from chrome’s remote debugger if anyone can help:
SphereTest.zip (133.6 KB)
Thanks