Short summary : Have built a complex scene with skyboxes, models, animations, etc and am running into performance issues. When opening the inspector I notice my GPU Frame time is 0.00ms always which I am hoping is what is causing my performance issues. I am looking for any sage advice out there that can point me int the right direction to how they would go about diagnosing and fixing this issue?
More Details :
I would love to create a PG and show this but all the playgrounds that I open (mine and others) all have the GPU Frame time ticking away happily. I am wondering if it something that I am doing on the page, html, babylon, particle system, that is somehow telling the engine / canvas to not sure the GPU. The performance issues above that I mentioned are mainly due to having character meshes and all of them performing animations and seeing “Animations” taking up the majority of my frame time.
What I have done / doing :
I have checked this on multiple browsers, operating systems and computers and they all are reporting 0 GPU frame time. I have built tiny customer scenes not in the PG and verified those also USE the GPU. My next steps are to comment things out of the current scene until I can get to a point where the GPU is re-engaged. This seems very brute for so I am looking for some advice from the exports around here.
Appreciate the help