I assume mesh.forward should give different value of Vector3 when turn the mesh around, which means the forward direction. But I always get the same, Vector (0,0,1)
, no matter what position of the mesh and facing which direction? Is that supposed to be like this? Do I misunderstand what mesh.forward is?
In your PG you are moving and rotating the camera. If I am facing north it does not matter where someone takes a picture of me I will still be facing north.