How to change the forward orientation of a mesh?

Is it possible to change the forward orientation of a mesh? Here’s an example. The mesh points along the Z axis but forward is along the Y.

How do I define what direction is forward so my mesh travels in the direction it is pointing?

Heya, one way that works well I think is to bake the initial corrective rotation into the vertices. Then I set an interval to randomly change the ship’s y rotation every 3 seconds just to show it moving in the same direction that it’s facing. :slight_smile:

Thanks Blake, :pray: bakeCurrentTransformIntoVertices is what I was looking for
Will read up some more on baking transforms.

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