Is it possible to change the forward orientation of a mesh? Here’s an example. The mesh points along the Z axis but forward is along the Y.
How do I define what direction is forward so my mesh travels in the direction it is pointing?
Is it possible to change the forward orientation of a mesh? Here’s an example. The mesh points along the Z axis but forward is along the Y.
How do I define what direction is forward so my mesh travels in the direction it is pointing?
Heya, one way that works well I think is to bake the initial corrective rotation into the vertices. Then I set an interval to randomly change the ship’s y rotation every 3 seconds just to show it moving in the same direction that it’s facing.
Thanks Blake, bakeCurrentTransformIntoVertices is what I was looking for
Will read up some more on baking transforms.