Question about rotation/location when exporting from blender


I’m exporting a scene from Blender in a “.glb” format. It was working fine until I’ve applied location/rotation/scale transforms on the scene. Now when exporting the scene all the meshes have strange rotation and location. Does anyone know how I could fix this?

Thanks a lot!

Hey and welcome, you should ask the question on Khronos group discussio board as I think they are the one maintaining the gltf exporter for Blender


I’ve figured it out meanwhile. The issue was that my transformation were applied on the “Deltas” not the normal transformations. After moving them the issue was fixed.


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