Hi everyone,
Please see as follows:
rotationAxisdefines the axis that will be constrained in angles.minandmaxdefine these limits.
(Babylon.js docs)
The limits never enter the PhysicsConstraint. Nothing breaks or crashes. But missing rotation constraints make the ragdoll useless outside comedic games.
After some more research maybe this is rooted in the absence of limits in the prefab constraints? So neither the base PhysicsConstraint nor e.g. Hinge or BallAndSocket offer any sort of limit. Only the 6DOF constraint has an extra limits array in its constructor.
But that is not too great either, and doesn’t help with the ragdoll.
Best wishes
Joe