Random ground generator

Hi guys.

I’m about to implement in the framework a random ground generator.

The idea is to generate a random height map using some kind of algorithm (I’m starting to read about it so I don’t any idea), with a cercain appaerance due to some variables (grass proportions, mountains proportion, etc), and then adding some objects, water, and whatever the user wants to add.

Any idea if there’s any previous work related to this??

This one is quite good - World Generation

Source GitHub - Andres6936/WorldGeneration: Better fairly fast, fairly simple and fairly realistic terrain generator. Fork from @baturinsky

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Thanks, that repo can be a great guide for my purpose :slight_smile:

Yes, there is plenty. I particularly like the redblob articles: https://www.redblobgames.com (incl code).

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Thanks! I will take a look :disguised_face:

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