Hello,
so in our app, sometimes we get WebGL: INVALID_OPERATION: uniform1i: location not for current program
.
It happens:
- seemingly randomly, roughly 1 out of 20 times I open the app
- only during initialization (when I open the app)
Does anyone have some tips on how to isolate this issue, or even better - how to resolve it? I can’t reproduce it reliably, so it’s really hard to fix.
Note: we have a material that extends the PBRCustomMaterial
and the problem is probably somewhere there.
Any tips appreciated.