It seems as though when I clone a RawTexture that is of Float32 type, it changes it to a Texture and give it no internal texture.
The buffer just like vanishes.
https://playground.babylonjs.com/#J96GQ4
It seems as though when I clone a RawTexture that is of Float32 type, it changes it to a Texture and give it no internal texture.
The buffer just like vanishes.
https://playground.babylonjs.com/#J96GQ4
Looks like RawTexture doesn’t have its own clone function, so it just uses the plain clone function of the super class (Texture):
Sounds like a job for a PR ^_^.
Ill see if I have time here to fix that as well with my latest build.