RawTexture.clone() returns texture of different type and with no Data?

It seems as though when I clone a RawTexture that is of Float32 type, it changes it to a Texture and give it no internal texture.

The buffer just like vanishes.

Looks like RawTexture doesn’t have its own clone function, so it just uses the plain clone function of the super class (Texture):

Sounds like a job for a PR ^_^.

Ill see if I have time here to fix that as well with my latest build.

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