Ray distance functions

@carolhmj I started to implement raycasting for the GreasedLine. It’s a ThreeJS port so it was easier for me to verify the raycast algorithm by implementing all the underlying ThreeJS methods I couldn’t find in BabylonJS :slight_smile: If someone can give me hints how to do all the math using already available BabylonJS methods, it would be damn cool! :metal:

Thanks!

R.
:vulcan_salute:

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