I know you can make a ray, but is there any way to
console.log the endpoint of one in the console if it doesn’t hit anything?
I figured it out, but an actual function would be nice.
raylength would be the length of the ray.
The end of the ray can be found at
new BABYLON.Vector3(ray.direction.x*raylength, ray.direction.y*raylength, ray.direction.z*raylength);
Hey @Deltakosh would this be possible?