I want to react to a certain moment in an animation. For example, when I play a “swing sword” animation there is a certain moment in the sword swing where I want to play a hit recovery animation on the target and lower their HP.
Blender has the concept of animation frame markers which I thought would be a good way to handle this. I could label one frame as the “deliver hit” frame. The problem is I don’t think .gltf/.glb has the concept of animation frame markers.
I could take note of the frame number for each of my animation that I want to react to and use a Record<AnimationName, FrameNumber>
to store the frame numbers I want to react to, but this requires that I maintain that HashMap separately from my actual animations.
Is there a more accepted solution to this?