Congrats !!! And well deserved tbf
Congratulations! It’s a super cool project so happy to see you are getting the recognition it deserves!
Thank you @AlitarSemiramis and @sebavan, I appreciate it more than you know!
Built a floating finger-based interface using WebXR joints. Each finger acts as a contextual button and it is activated with a thumb pinch.
Here the full experience:
Material Plugins are… AMAZING!
I’ve just added a new section to the documentation that explains the core concepts and shows how to build a simple distance-based reveal effect like this:
Now, here comes the exciting part: what if you drive the same material logic with hand gestures? The result looks like this:
Here the full experience:
You are on fire!! I love it!
You said Material plugins but it seems to be NME, right?
Created with NME (https://nme.babylonjs.com/#FTC192#2) to experiment with the effect and to get an overview, but then the same logic is written in a custom Material plugin to blend the material with the existing ones (StandardMaterial and PBRMaterial) of the cyberpunk city.
So freaking awesome !!!
This rocks!
love the cat!
This is dope my man!!
so coool to see !!!
Image Tracking (experimental WebXR Marker Tracking API) added!
Imagine walking through a bookstore wearing AR glasses… ![]()
Hi everyone, Reactylon 3.5.0 is out!
This release adds full WebGPU support, enabled it by default. When WebGPU isn’t available, the engine automatically falls back to WebGL.
If you need to force WebGL, you can use the forceWebGL prop (default: false) on the <Engine> component. This is particularly useful for WebXR, which currently does not work with WebGPU.
All documentation samples and over 125+ code sandboxes have been updated and are now WebGPU-first!
Also, I’ve released a new version of babel-plugin-reactylon. It now
handles the constructor-based side effects as well.
Here’s the full set:
-
JSX-prop–based side effects
Triggered by props likecheckCollisions,physicsOptions,showBoundingBox, or by specific JSX elements such as<audio>or<highlightLayer>. -
Prototype-based side effects
Derived from method calls such asscene.createDefaultCameraOrLight()that rely on prototype extensions. -
Constructor-based side effects like
new ShadowGenerator(...)that require additional runtime modules.
Hey folks, I’ve just added a few new ways to start a Reactylon project.
Until now we only had the Webpack setup (automatic installation using npx create-reactylon-app or manually, piece by piece).
Now there are three starter repos you can just clone:
-
Vite –
reactylon-vite-starter
GitHub - simonedevit/reactylon-vite-starter: Official Reactylon + Vite + TypeScript starter for fast SPA 3D/XR apps. -
Next.js (App Router) –
reactylon-nextjs-starter
GitHub - simonedevit/reactylon-nextjs-starter: Official Reactylon + Next.js App Router + TypeScript starter for SSR 3D/XR apps. -
Astro –
reactylon-astro-starter
GitHub - simonedevit/reactylon-astro-starter: Official Reactylon + Astro + React islands starter for content sites with embedded 3D/XR.
They are all TypeScript-based and already wired with babel-plugin-reactylon, so the JSX API works out of the box.
More details here:
Nice !!!
