Read texture in object space in NME

Hello everybody,

Simple question, in unity you have the option to sample a texture in tangent space or object space. How do I sample it in object space in NME?


I think your question is about normal/bump mapping?

Sampling in object space in the PerturbNormal block is not supported.

I have created an issue in case someone wants to address it before someone on the team is able to do so.

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