The RNG used to pick the random point uses the same seed every time, so every time I run my game it generates random points in the same sequence every time.
int g_seed = 1337;
inline int fastrand()
{
g_seed = (214013*g_seed+2531011);
return (g_seed>>16)&0x7FFF;
}
Is there a way to get it to generate a different sequence each time? Or can we modify the plugin to allow passing in a seed? cc @Cedric