Remote Role w/ WebGL, Shaders, Babylon - oh my!

Generally a repost from @SirFizX 's post in Announcements, but on our team (we build we’re looking for a WebGL2 guru on a part or full time remote basis with a creative flair to help us with a few things. One is writing custom shader animations which work on a specific subsets of mesh vertices, but there’s other work here for sure. And if you haven’t done that before but think you can take a crack at it, that’s cool too :slight_smile: Sound fun? Let me know.