Removing event's callback

I am trying to understand how I can remove a callback.

In the playground below, I have a simple example where I load a mesh, add a callback to check to check visibility, and then in 5 seconds, I am removing the callback (lines 10-26). However, after my “remove” call, I see in the console that the callback still prints out messages

Please let me know how I can remove callbacks
Thank you

I have some work-around - I can call
But, I believe that clears everything

This would do it you need to remove the observer created in the add function

1 Like

@sebavan Thank you! That works great!