Is there a way to only render a custom procedural texture when a uniform changes?
I’m looking at ProceduralTexture.shouldRender function and it appears that you need to give the texture a refresh rate or set it to animate for it to render.
Is there a way to only render a custom procedural texture when a uniform changes?
I’m looking at ProceduralTexture.shouldRender function and it appears that you need to give the texture a refresh rate or set it to animate for it to render.
I just found ProceduralTexture.resetRefreshCounter:
I’ll call that whenever I change a uniform.
good job