Hello,
i have a simple geometry in this PG created with extrude polygon:
https://playground.babylonjs.com/#7JLZJT#1
the result should be like this image
but in this case
i see that with same geometry but with vertex rotated create a complete different result, in many case broken
iā d like to understand which is the best way to pass vertex to babylon
i have many ExtrudePolygon and often the render is broken