Could you advice me for solve that task:
In ‘flat’ mode (screen) i use render in separate cameras for scene and UI. It’is works pretty good for many reasons.
But how we can replicate this experiens in XR mode?
XR Helper (is very good that we can use his) build WebXR-Camera (i guess this camera need just as parent-node for two eye-cameras for scene render.
Can i create second pair for UI in same XR Session? How?
Or it will hard task for headset device GPU?
Before, in VR-mode i linked UI with main scene camera and that solution born many problems for adjusting UI. The most obvious problem - we need different fov’s for scene and UI, but not only.