like this img showing, that i got a testdemo using StereoscopicUniversalCamera, when i put a Gui on the view center i can got two button is right, but when i clicking the button something is weird like this img
Going to first set what happens when it’s a normal camera with split viewport and see if it’s the same effect. Then work up to StereoscopicUniversalCamera.
Rig cameras are not set as the active camera until the rendering loop is running, and pointer events are broadcasted outside of the render loop. This change allows rig cameras to respond correctly to GUI pointer events in full screen. One step closer in supporting full screen UI in XR (now just need the projection layer).