In general - the playground should be structured in a specific way in order to work. What I do is create the scene once, but clear the meshes and recreate them every 5 seconds using the interval.
Also notice that I am clearing the interval when the scene is disposed, which is very important
the idea is that the entire mesh creation is encapsulated in a single function, and the scene first clears all of its meshes and then creates them.
This is a very naive approach, without understanding the usecase. I guess there could be a better way (probably with disposing only specific meshes) but this is up to you