this._queryCollector = this._hknp.HP_QueryCollector_Create(1)[1];
If you pass a number higher than 1, I believe you can collect more than 1 hit.
Although I like the default value of 1, I’m unsure if there’s an easy way to pass in a different value. Perhaps you can create another QueryCollector
with HP_QueryCollector_Create()
and pass it into HP_World_ShapeProximityWithCollector()
.