Hello guys,
I am working on a simple game just to get to know babylonjs better, and Im stuck with how to achieve a ripple effect when a mesh drops on some surface. Have anybody done something similar or can guide where to start?
Thanks!
Hello guys,
I am working on a simple game just to get to know babylonjs better, and Im stuck with how to achieve a ripple effect when a mesh drops on some surface. Have anybody done something similar or can guide where to start?
Thanks!
Something like that? https://twitter.com/sretks/status/1223910807915728896
You should ping him on twitter
Oh yeah, that is really cool!
I figured out also to port to a babylonjs shader somehow this solution:
https://www.shadertoy.com/view/Xsc3z2
That would take like 20 mins to convert to a postProcess
https://doc.babylonjs.com/how_to/how_to_use_postprocesses
Look up the shadertalk thread, we go over shadertoy conversions
As I understand, going with postprocessing, I would end up with having the effect ‘sticked’ to the camera, right? So if I wanted this effect being ‘populated’ to a plane, I would need to stick to converting to a BJS shader?
Thanks for mentioning the shadertalk thread, I’ll definitely dive deeper into that conversion part!