Root Motion Animation System

I’m wondering if this could be something we should add in the framework directly

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yes, this is really a key feature!!

Yo @Cedric … can you please tell me how to compute the mirror of and an animation pose

@MackeyK24 do you have code you can share for your animation state component? You mentioned you had some code that re-creates some of the mecanim animation system.

There’s some snippets here but I don’t think you shared the component?

edit nevermind, I see it is part of your Babylon Unity Toolkit, I’ll look for it there, thanks

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Yes key framework feature would be great. Animations with root motion are quite common. For example, most animations available at www.reallusion.com include root motion.