Root Motion Animation System

I’m wondering if this could be something we should add in the framework directly

yes, this is really a key feature!!

Yo @Cedric … can you please tell me how to compute the mirror of and an animation pose

@MackeyK24 do you have code you can share for your animation state component? You mentioned you had some code that re-creates some of the mecanim animation system.

There’s some snippets here but I don’t think you shared the component?

edit nevermind, I see it is part of your Babylon Unity Toolkit, I’ll look for it there, thanks

Yes key framework feature would be great. Animations with root motion are quite common. For example, most animations available at www.reallusion.com include root motion.