Hi, I exported a blender avatar to babylon and try to control the skeleton. I use the following code
newScene.getBoneByName('ORG-hand.L').setRotationQuaternion(BABYLON.Quaternion.FromEulerAngles(0, 0, Math.PI), BABYLON.Space.LOCAL, newScene.meshes[7]);
and then I print out the rotation of the bone, I get
{_isDirty: true, _x: -0, _y: 0, _z: 3.141592653589793}
which is as expected.
However, the avatar is not changed at all. I feel like there is something missing but I could not tell.
In blender, when I rotate the hand, I can see the hand is actually moving as follow.
Can anyone please help.
Please find the example of the issue in