The env texture i set in my project does not look as good as the sandbox
var reflectionTexture = new BABYLON.HDRCubeTexture("assets/HDRs/IWUCapture.hdr", this.scene, 128, false, true, false, true);
this.scene.environmentTexture = reflectionTexture;
I also did an .env conversion but looks kinda the same.
This is my code
I saw in the sandbox inspector there was 2 environment texture .env files
If i delete one, the effect is lessened.
How are env textures loaded and set on the sandbox? can i see the code somewhere
sebavan
September 24, 2021, 2:27pm
2
You can have a look here: Using An HDR Environment For PBR | Babylon.js Documentation
Basically we are loading them this way: https://playground.babylonjs.com/#2FDQT5#1153
scene.environmentTexture = new BABYLON.CubeTexture("textures/environment.env", scene);
1 Like
Thanks for the response.
Can you please explain why in the sandbox the environment.env is created twice? How can i do the same? In my scene i only have one.
This is what i am trying to re-create
sebavan
September 24, 2021, 3:07pm
4
You should have it only once, it is just that in the sandbox we have a different one to map to skybox coordinates for the background. This wont impact how it looks.
Thanks for your help / patience
I see now