Scale gizmo goes nuts

Scale gizmo goes nuts at distance, shouldn’t there be some kind of limit?

Apart from the selected scaling value going out of control (sometimes past MAX_SAFE_INTEGER), it usual results in y scale getting inverted and rotation values messed up

Repro:
https://playground.babylonjs.com/#8MGKWK#341 ( click R )

Yes, it looks like there is no safe checks on limits. Let me check that!

PR max scale for gizmo by CedricGuillemet · Pull Request #9303 · BabylonJS/Babylon.js · GitHub

1 Like