Hello
I have two playgrounds here
I am using instantiateHierarchy to create my instances but for some models the scaling and rotation seems off, the second playground does this correctly unlike the first one
compliments of the season
Hello
I have two playgrounds here
I am using instantiateHierarchy to create my instances but for some models the scaling and rotation seems off, the second playground does this correctly unlike the first one
compliments of the season
You need to clone the skeleton for use with the 2nd model and set the overrideMesh
property:
It’s probably easier to use an AssetContainer
with the instantiateModelsToScene
method. See this thread:
Oh nice Thanks!
the scale issue only shows up when i toggle donNotInstantiate option false, so i assume there’s no workaround this unless i do a cloned mesh instead of an instancedMesh?
Yes, you need cloning and not instancing for this to work.