You need to clone the skeleton for use with the 2nd model and set the overrideMesh property:
It’s probably easier to use an AssetContainer with the instantiateModelsToScene method. See this thread:
You need to clone the skeleton for use with the 2nd model and set the overrideMesh property:
It’s probably easier to use an AssetContainer with the instantiateModelsToScene method. See this thread: