You need to clone the skeleton for use with the 2nd model and set the overrideMesh
property:
It’s probably easier to use an AssetContainer
with the instantiateModelsToScene
method. See this thread:
You need to clone the skeleton for use with the 2nd model and set the overrideMesh
property:
It’s probably easier to use an AssetContainer
with the instantiateModelsToScene
method. See this thread: