Scene and Babylon objects management

Hey everyone!

I’m currently working on a project that has multiple Scene.
Each scene have 1 texture, but this texture is the same in each scene (same URL, same image).

With optimization in mind, instead of recreating 1 texture per scene, I would like to have only 1 texture, global to the project, that can be used in every scene.

Is there a way of doing it?
I was reading this topic: Multi scene sharing object (meshes, materials) but it doesn’t seem to answer my issue.

Thanks per advance!

1 Like

Internally the textures will all share the same internalTexture to avoid duplication so you are already covered :smiley:


Thanks :))