scene.clearColor wrongly set

When setting the expected color4 of scene.clearColor with a wrong value, this can lead to a fun weird warp effect :

I know this will be fixed as a bug. But, in the meantime, I like it as a feature :slight_smile:


Please keep!

This is like fullscreen mario’s acid mod.
sorry for the framerate

Ahah that’s so cool :crazy_face:

For those wondering the correct line is:

scene.clearColor = BABYLON.Color3.White();

The same scene with the same effect (scene.autoClear = false) and the correct color :

so not a real bug actually, just a wrong use from me :wink:

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