Scene.render, how efficient?

Using our current 3D-engine (not Babylon) we have built our own custom render-loop to make sure no frames are rendered when not needed.

Now my question is, how good is Babylon with knowing when to render or not? Like when we do scene.render() will this always force a render, or is there some magic built in?

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Babylon is magic in itself!!

But no, there is no “magic” behind render. it will render each frame, unless you develop a custom render loop.

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Okay :slight_smile: Then I will need to make another post…