Not sure how to achieve this Blender style axis handles because currently:
- To show the axis a second HUD camera is required to be in the scene.activeCameras list as the last camera in order to render over the main Camera
- This results in scene.activeCamera always get set to the second camera => leading to all picking events, and Gizmo breaking
- But without adding the second camera to the scene.activeCameras list, it’s not possible to interact with the axis handle (which is the purpose of this HUD camera)
How can I solve this chicken egg problem? (I want to avoid using 2D GUI, because of blurriness in retina displays)