Semi-transparent neighbouring meshes alpha issues

Screenshot from my game, where I am unable to get rid of the alpha issue on neighbouring meshes, anyone has a solution for this?

the only way would be to get rid of the face fully or change it s opacity to 0 for the required vertices.

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I suspected that, I solved the issue by making parts of the texture image fully transparent and applied alphamode = ALPHA_MAXIMIZED on the material.

Thanks for clearing this up for me.

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