Welcome aboard!
It’s not possible to have per vertex per instance data using an attribute. You can do it using a texture that will lookup the data by using the gl_VertexID / gl_InstanceID predefined variables. See for eg:
Welcome aboard!
It’s not possible to have per vertex per instance data using an attribute. You can do it using a texture that will lookup the data by using the gl_VertexID / gl_InstanceID predefined variables. See for eg: