Set transform on mesh and view in inspector

I want to set a matrix to a imported mesh. I don’t get my matrix to work and found myself wanting to debug in the inspector. But the Transform view does not seem to update if a mesh has its matrix applied.

I have copied from a playground I found here on how to set the matrix. When I select “inspector”, the mesh and then the transform is basically 1 for scale x,y,z but it should be, should it?
https://playground.babylonjs.com/#1PEB08#2

Yup cause transforms in this case could be way more than TRS only if you are sure it is you can rely on Matrix.decompose instead :slight_smile:

Out of curiosity what more can it be?

I get the matrix from an external source so that is why I want to conviently just apply it to my mesh.

But, I will try with the decompose. I even think I have left handed /right handed coordinate system problem

There is no problem in applying it, just the inspector convenience :slight_smile:

There could be shearing, projection and all sorts of things which would not make sense in 3d :slight_smile: