I want to set a matrix to a imported mesh. I don’t get my matrix to work and found myself wanting to debug in the inspector. But the Transform view does not seem to update if a mesh has its matrix applied.
I have copied from a playground I found here on how to set the matrix. When I select “inspector”, the mesh and then the transform is basically 1 for scale x,y,z but it should be, should it? https://playground.babylonjs.com/#1PEB08#2