I think it was introduced in 4.1 and after a quick look at the code can see a lot is going on there and want to make sure it’s not by design before digging further.
https://playground.babylonjs.com/#ZC7YWF
@brianzinn, I think .normalize()
needs to be applied to the quaternion before setting it as the rotationQuaternion
https://playground.babylonjs.com/#ZC7YWF#1
@JohnK mentioned this in Ray/RayHelper incorrectly registering hit
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thanks @gbz totally makes sense! I should sleep before reporting a bug
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Haha no worries, I missed this too
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