Setting rotationQuaternion affects absoluteScaling

I think it was introduced in 4.1 and after a quick look at the code can see a lot is going on there and want to make sure it’s not by design before digging further.

@brianzinn, I think .normalize() needs to be applied to the quaternion before setting it as the rotationQuaternion

@JohnK mentioned this in Ray/RayHelper incorrectly registering hit


thanks @gbz totally makes sense! I should sleep before reporting a bug :slight_smile:

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Haha no worries, I missed this too :stuck_out_tongue:

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