@brianzinn, I think .normalize()
needs to be applied to the quaternion before setting it as the rotationQuaternion
https://playground.babylonjs.com/#ZC7YWF#1
@JohnK mentioned this in Ray/RayHelper incorrectly registering hit
@brianzinn, I think .normalize()
needs to be applied to the quaternion before setting it as the rotationQuaternion
https://playground.babylonjs.com/#ZC7YWF#1
@JohnK mentioned this in Ray/RayHelper incorrectly registering hit