Should extendSizeWorld returns half of the size of a mesh?

Not sure if the extendSizeWorld property should return half of the have of the size of a mesh.

I started to work with extendedSizeWorld but realize that the size returned isn’t the full size, but half of its size. Just want to check if thats the expected behavior.

Heres a playground with that behavior:

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Yes, it’s expected, but the doc is wrong. This PR will fix it: