I assume this is a soimple fix but cant seem to get it to work. I have an ADT on a mesh and the texture has a slider control. When I adjust the slider with mouse/pointer move the pointer events are still sent to the camera so that the camera rotates. How can I disable the camera events when over a slider, other than doing an onpointerenter/exit to attach/detach the camera - or is that the way it should be done?
I have a number of slider controls.
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