Smooth TransformNodes LookAt

Is there a way to slow down the lookAt method and not have not have it instantaneously snap to the position?

Or should I just copy the existing stuff and just add a lerp in there, or do I just lerp the movement of the position its looking at?

Hi Pryme8,

Depending on how much control of the easing you need, would making an Animation do the trick? Might be overkill for the scenario, but should give quite a bit of control, and it’s the most “canonical” way I can think to do it off the top of my head.

Looks like I ended up Lerping a Vector3 position like a target tracker and that smooths its up nice.