Solid Gpu Particle System?

Hello, I’m new here.
I want to create 100000 over particles and control them with shader program(GPGPU).
Just like ShaderMaterial in three.js
How can i do it?

Would that not fit GPU Particles | Babylon.js Documentation ?

Is there an example that doesn’t use emitter?
Thank you.

Nope but you could make it a large box attach to the camera :slight_smile: