So if I freeze ‘master mesh’ material and then create instances from that mesh, its frustum in-and-outs influences instances. Is this expected behaviour?
Playground
This is “expected” as the material was frozen before it was aware of the instances.
When dealing with isntances I will recommend to not freeze materials.
But freezing mesh world matrix is fine (and beware it is a function not a property):
sphere.freezeWorldMatrix();
Cool, quick and agile, thnx DK …what a blunder with freezeWorldMatrix
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my pleasure!