[SOLVED] Regarding geometry buffer renderer and gBuffer outputs

I have done it in the PG, you need to set the renderList property of the geometry renderer:

geor.renderList = [box];

The easiest way is probably to create a layer and set its texture to the gbuffer normal texture. That way, you don’t even need a plane:

If you really want to use a plane, see how it is done in this PG (functions makeShadowMapPlane to create the plane and showDepthMap to always have the plane facing the camera):

Change the value 256 line 168 to change the plane size

Another PG where a mesh stays at a fixed position/rotation wrt the camera:

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