Recently, I have been trying to use babylonjs to implement some cases of rayMarching, such as moving a ball up and down in a 3D scene. When the ball approaches the plane below, it will merge with the plane. However, when attempting to create a sphere model using rayMarching’s method at the beginning, the creation was not successful. May I ask if implementing rayMarching effect in babylonjs requires using renderTarget Texture in the camera? Instead of using a shader on top of the model itself?
I wanted to create a serie of articles on path tracing but I didn’t go further than basic ray marching.
But, it should be a good start anyways
and @Evgeni_Popov also did a post about raymarching with NME:
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