Sound and multiscene played on all the scenes


Whatever the scene (when using several scenes), the sound is played on all the scenes

There are multiple scene but only one audio subsystem so ultimately it is up to the dev to stop the sounds you want to stop :frowning:

So declaring a scene for a sound is useless?

I don’t mind doing like this, that’s what I did when I saw this behavior, but I thought that there may be a bug when we assign the sound to a scene that Does not seem very useful suddenly?

I mean, this can be misleading to declare a scene, perhaps it should be removed ?