Hi,
Whatever the scene (when using several scenes), the sound is played on all the scenes
https://www.babylonjs-playground.com/#DXAEUY#32
Hi,
Whatever the scene (when using several scenes), the sound is played on all the scenes
https://www.babylonjs-playground.com/#DXAEUY#32
There are multiple scene but only one audio subsystem so ultimately it is up to the dev to stop the sounds you want to stop
So declaring a scene for a sound is useless?
I don’t mind doing like this, that’s what I did when I saw this behavior, but I thought that there may be a bug when we assign the sound to a scene that Does not seem very useful suddenly?
I mean, this can be misleading to declare a scene, perhaps it should be removed ?