Does anyone know it is possible to render a spine animation in Babylon, or how I might go about it? Spine does appear to have a HTML5 player, but not sure how I would integrate this with a scene which combines 2D and 3D elements…
Any pointers on documentation or examples would be greatly appreciated.
I have a project I need to combine 2D and 3D assets, and the art team is familiar with Spine. It has integration for some 3D packages such as Unity and historically ThreeJS (now deprecated). But unfortunately they omit providing official support for Babylon. They have a generic HTML5 player - but the one I used creates it’s own canvas and is not loaded through the host applications pipeline - so that is not useful. It appears to be possible - but would love some feedback if anyone has done it.
Thats an interesting thought. I could look into that.
This is the official WebGL runtime from esoteric - I know that PlayCanvas has used this as a basis for a plugin - so I assume it’s going to be feasible (just have not had time to run through the code properly yet).
This doesn’t appear to be a 2D animation tool. What it looks like is a cartoon shader on a 3D model. We used to do allot of this using Motionbuilder, including catdog on Nickelodeon in real time. I belive you’re looking for a cartoon shader.